// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'FUJI' 

:FUJI_11
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @FUJI_11 
if 
0ADC:   test_cheat "FUJI" 
else_jump @FUJI_11 
Actor.PutAt($PLAYER_ACTOR, 421.4524, -2329.1918, 519.0000)
jump @FUJI_11 
